Toy and 2 Player Level


The Toy Project and the Two player level went hand in hand for me. I used the Grapple hook as the center piece of my two-player experience. Through these two projects, I learned how split-screen multiplayer works and all the complexities that go with trying to get 2 players on the same screen at once. Testing and seeing that my grapple hook broke the gameplay loop in many places made me have to think more about my level design and how to overcome those bugs and issues. I was able to and also apply some of those bugs into fun features that the players enjoyed.

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