Ai Behavior Tree and Perception
Game 3 and Coding 2 Portfolio » Devlog
This AI project I learned how to use behavior trees and how AI and AI Controllers work together. Using these things I created an AI that can Hear, See, Feel Damage, Be distracted, Chase and attack, Patrol, and Spawn a weapon in its hand. With this frame work, I will be able to modify and setup the AI in my games in many ways.
Game 3 and Coding 2 Portfolio
Projects and Developments at Shocker Studio's 2024
Status | Released |
Author | JusticiarJustice |
More posts
- Toy and 2 Player LevelDec 13, 2024
- Projectile Prediction and Bullet DropDec 13, 2024
- Weapon Spawning and Dialogue SystemDec 13, 2024
- Saving And LoadingDec 13, 2024
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